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maya节点渲染教程Digital-Tutors mental ray Nodes in Maya
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maya节点渲染教程Digital-Tutors mental ray Nodes in Maya

商品编号: maya节点渲染教程Digital-Tutors mental ray Nodes in Maya
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此教程学习Mental ray 节点渲染技术!用节点方式来制作!mental Ray能渲染出逼真现实世界!讲解节点的教程,也是不可多得的教程!

Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists.

Popular highlights include:

 
  • Overview of Common mental ray Materials
  • Simulating Glass & Water with Dielectric Materials
  • Setting up Dielectric-to-Dielectric Material Interactions
  • Simulating Glossy Reflective Surfaces with DGS Material
  • Generating Realistic Automotive Renders with Car Paint Phenomena
  • Mimicking Light through Skin with Subsurface Scattering
  • Creating Multi-node mental ray Shading Networks
  • Controlling Texture Placement Using Rotational Matrices
  • Overview of mental ray’s Procedural Textures
  • Utilizing Maya’s Procedural Shaders in a mental ray Network
  • Constructing Custom Phenomena
  • Understanding the Various Types of Ambient Occlusion
  • Applying Real-world Lighting Data to mental ray Lights
  • Using mental ray Lights that Emit Color Based on Temperature
  • Creating Caustic Effects with Photonic Materials
  • Overview of mental ray's Architectural Material
  • Generating Realistic Outdoor Renders Using Physical Sky Shader

* Maya 8.5 and higher is recommended for several lessons. Please see the outline.

Lesson Outline:
 
1. Introduction and project overview   1:39
2. Overview of common mental ray material attributes 6:16
3. Exploring the various light linking modes available to mental ray shaders 7:11
4. Looking at the specialized features of the Cook-Torrance mental ray shader 5:33
5. Overview of the shading properties for the mental ray Ward shader 5:38
6. Using the DGS material to create surfaces that require blurry reflections 9:12
7. Combining the Glossy Reflection material with other mental ray shaders 9:36
8. Exploring how the Dielectric Material can be used to simulate physically accurate glass and water 4:38
9. Setting up Dielectric-to-Dielectric material interactions to simulate a glass full of liquid 11:43
10. Using mental ray’s Car Paint shader to render realistic automobiles 13:25
11. Looking at how mental ray can simulate the effects of light as it passes through skin 14:22
12. Using the Sample Compositing nodes to expand the functionality of mental ray’s existing materials 7:30
13. Connecting 2D file textures into your mental ray shading networks 14:07
14. Customizing mental ray’s procedural textures and applying them to your objects 13:22
15. Setting up a mental ray shading network that is able to evaluate bump maps 10:54
16. Using the mental ray bump_map2 node as a simpler alternative to complex bump networks 5:40
17. Assigning 2D textures to various parts of the conference room geometry 9:13
18. Creating a procedural shading network to add the stitch pattern in the chairs 8:51
19. Exporting multi-node shading networks as a single Phenomena node 11:18
20. Loading a mental ray Phenomena into Maya as a custom shader (requires Maya 8.5 and higher) 8:09
21. Exploring how Ambient Occlusion can be used to add soft indirect shadows to your renders 11:23
22. Using Reflective Ambient Occlusion to get different types of indirect shadows 5:11
23. Using Environment Ambient Occlusion to add color into your Ambient Occlusion render 3:45
24. Overview of some of the common mental ray light shaders that can be applied to your Maya lights 7:44
25. Using the Photometric light shader to import real-world light data from various lighting manufacturers 3:52
26. Exploring the Blackbody and CIE_D light shaders, which emit light color based on temperature 4:56
27. Setting up a depth-of-field lens shader to your camera to add depth to your renders 4:54
28. Creating caustic light patterns using mental ray’s photonic materials 9:45
29. Overview of mental ray’s new architectural material that has the capability to simulate many different material types (requires Maya 8.5 and higher) 7:29
30. Looking at mental ray’s Round Corners material, which can bevel an objects edges at render time (requires Maya 8.5 and higher) 5:16
31. Using the new Physical Sky shader to create very realistic outdoor renders (requires Maya 8.5 and higher) 6:21
 

Total Run Time:

4:08:53












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