
|
这个教程是你突破Maya室内设计技能很好的学习资料,本教程为室内设计师的素质和修养、室内环境与家具布置和色彩设计、照明设计室内艺术品陈设,设计准备、设计法则、空间和环境的技术设计。 室内设计的前景: 室内装饰是国内目前发展迅速的行业,随着经济进一步提升,将会为这一行业带来巨大的市场和广阔的发展空间,而室内设计是室内装饰的龙头和灵魂,市场急需这类人才。 本教程共17章节.高清晰画面。 |
|
Texturing begins after all the uv's are laid out and have a flat map for painting. In a paint program you will learn how to use layers as well as many of the painting options to achieve the correct colors and textures of the objects in your scene. After we get the correct colors on our set we will start to add lights so we can see and understand how both textures and light affect each other. In this part of the tutorial you will learn texturing techniques like bump/spec maps, as well as how to use some of the built in shaders in Maya.
We then cover lots of different lights such as making a main light and fill light. After we have achieved a nice look on both our textures and first few lights we will start adding more light sources to really add all the true highlights and shadows. These light details will be done by using more point lights with decay as well some negative lights to fake shadows in certain areas which will be light-linked to only certain geometry. In the last few sections we go a bit more into the bump map for the sofa as well as creating a Paint effects tree for the final rendering.

| 顾客平均评分: | ,共有0位顾客进行了评分和评论, | 点此登录发表评论,分享购物心得 |
![]() |
联系方式: 客服QQ:282729892 258741339 |
| 本店由ShopEx提供系统支持[V4.7.2] | |
| Processed in 0.372 second(s) Gzip disable. |