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3ds max8建模动画插件Skin FX v1.5下载
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3ds max8建模动画插件Skin FX v1.5下载

商品编号: 3ds max8建模动画插件Skin FX v1.5下载
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商品简介: 3ds max8建模动画插件Skin FX v1.5下载
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3ds max8建模动画插件Skin FX v1.5下载

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解压码:www.cgdown.com.cn

'Skin FX'是一款3dsMax变形修改器,让用户实现网格变形或皮肤,肌肉滑行的效果.改善常规蒙皮造成的肌肉压扁现象.而且'Skin FX'修改器的系统资源占用量非常小.Skin FX可以用于多种特效,例如雪地留下的脚印.尽管它不是一个基于物理的工具,但对提升工作流程也非常有用.








INTRODUCTION

'Skin FX' is a 3dsMax based modifier (deformer) that gives the artist the ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle. Skin FX can also help to control 'volume loss', which is a common problem with regular skinning techniques.

Taking advantage of parametric objects, Skin FX will make it possible to simulate effects such as skin sliding at very little performance cost.

Skin FX can be used for many types of effects from:
Muscle deformation to foot prints in snow to faking soft-body deformations.

Finally, Skin FX is an artist driven muscle and skin deformation plug-in. It is not a scientific muscle simulation tool. Instead it gives artists the control and workflow they need to take the next step in skin deformation.

 

FEATURES:

- Skin Sliding: Slide mesh over muscle, bones or other surfaces
- Shrink Wrap: allows the mesh to be wrapped around other surfaces
- Wrinkling: paint areas that should wrinkle when being deformed
- Morphing: create morphs for controlling custom deformation of muscles
- Relax: allows you to Smooth the deformed areas
- Parametric Muscle: Easily create muscles with bulge, jiggle, etc.
- Parametric objects: Allow for very fast skin sliding
- Sticky Weights: Have vertices stick to other surfaces
- Compatibility: Compatible with most other 3dsmax modifier, such as jiggle via flex, Morpher and Skin
- Help and Samples: Skin FX comes with easy to use Help and Sample Files


WORKFLOW

1. Add the Skin FX modifier to your mesh
牋?(I.e. on top of 'Skin', 'Physique' or any other modifier)
2. Add the objects you want to slide over to the modifier
3. Paint the weights (how much sliding per vertex)


PERFORMANCE

Skin FX offers parametric objects that are very fast to calculate. If you choose to use the parametric objects to slide over, Skin FX will hardly make a dent in your scene's overall performance. If you choose to use a lot of custom mesh shapes (i.e. custom rigged muscles) performance will be lower, but at anytime you can choose to (temporarly) disable all Skin FX calculations, which increases the viewport performance dramatically (i.e. only enable at render-time).

Skin FX can also be faded out further away from the camera, making the overall performance impact even smaller, especially in scenes with mutliple characters using Skin FX.


MUSCLE SHAPES

Skin FX will work with build-in parametric objects such as capsules and spheres and the build-in muscle primitive, but it also works with any other (editable) mesh object inside 3dsmax. It does not limit you to pre-defined muscles or objects, so you can easily rig any type of geometry to be used as the muscle or deformer object. This allows you to easy create many different types of muscle, fine tuned for your specific character and scene.


CODE

The 'Skin FX' modifier and parametric objects are written in C++ for performance, but the entire UI and Plug-in are controlled via Maxscript. This gives technical artists the ability to customize and fine tune their workflow such as adding your own brushes to paint weights with, or adding buttons to quickly spawn your own custom muscles. All data in Skin FX is accesible via maxscript, which makes exporting the data to another application easy.




声明:此教程为本站10月份第三次发布的免费东东,仅供本站会员免费下载!

其它人员请勿下载,或盗链!本店会不定期的更换解压码!本站每月都有最新

最快的免费教程供我们的会员下载,我们将通过会员的邮箱发送消息通知!谢

谢!

之前,我们将免费提供下载的有:
《maya身体运动举重动画Digital-Tutors Body Mechanics and Animation in Maya: Lifting Heavy Objects》

《Animation Magazine 2006.10(动画杂志2006年10月刊)》

 

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