
gnomon character texturing techniques:material and texturing techniques for production with lan joyner
3D角色贴图技术教程,为06年10月份最新的gnomon公司的3ds max教程!
本教程,2张DVD
同时gnomon公司还刚推出本角色的建模教程!
请见:http://www.cgdown.com.cn/product_220.html

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop®
Over 4 1/2 hours of Lecture
Product Code: IJO02
Topics covered:
Joint Tool
Insert Joint
Remove Joint
Reroot Skeleton
Orient Joint
Mirror Joint
Connect Joint
Disconnect Joint
Chapters:
01: UV Techniques
02: Roughing in Textures for Head
03: Making the Eye
04: BodyPaint and ZBrush's Zapplink
05: Fixing Seams with BodyPaint
06: Costume Texturing
07: Enhancing Hair
08: Re-rigging and Final Renders
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