 |
RealFlow用户入门
This lesson will introduce you to the topics that will be covered over the span of this training kit. |
 |
设置开发环境
In this first lesson of the RealFlow Basics Kit you will see the importance of setting up your project as well as how to navigate within RealFlow. |
 |
高效工具编辑栏的设置
Now that you have looked at how to get around within RealFlow, let's talk about picking up and manipulating objects in your scene. |
 |
RealFlow动力学
In this lesson, you will be introduced to some basic dynamic capabilities of RealFlow. |
 |
RealFlow Daemons的运用
This lesson will talk about how to utilize Daemons to affect your particles in RealFlow. |
 |
场景树形结构
This lesson focuses on using RealFlow's Scene Tree to have multiple Daemons and multiple particle simulations affect each other |
 |
水体流入玻璃杯的液体特效(part 1)
Now you will use the core concepts from the previous lessons to simulate water filling up a glass. |
 |
水体流入玻璃杯的液体特效(part 2)
Continuing from the previous lesson, you will make refinements to the simulation and learn about caching particles. |
 |
水体流入玻璃杯的液体特效 (part 3)
Now you will learn about particle meshes and how you can adjust them to look more water-like. |
 |
水体流入玻璃杯的液体特效 (part 4)
This lesson talks about mesh optimization as well as filters that can be applied to meshes to make them look more relaxed and add speed deformations. |
 |
气体气态流体效果(part 1)
In this lesson, we will look at creating gaseous effects that can dynamically propel objects in your scene. |
 |
气体气态流体效果(part 2)
Now that we have completed the initial setup from the previous lesson, we will finish setting up a particle system that can propel a bullet. |
 |
弹性物体表面液体(part 1)
This RealFlow lesson will cover dynamic simulations as well as setting up elastic surfaces that can stretch and deform. |
 |
弹性物体表面液体 (part 2)
Continuing from the previous lesson, we will finish setting stretching and breaking limits on the elastic surface. |
 |
爆破球体流体
This lesson will discuss using constraints, dynamic forces, and elastics to create a swinging wrecking ball. |
 |
设计WetMaps
This lesson will focus on using RealFlow to create animated wet textures that can be imported back into your primary 3D package. |
 |
运用Realwaves (part 1)
Realwaves are a great feature of RealFlow that will allow you to create realistic ocean effects. |
 |
运用Realwaves (part 2)
This lesson will talk about making geometry that is able to splash and interact with the Realwave surface. |
 |
液体下落(滴下)设计 (part 1)
The first lesson in this project will focus on the initial setup of having a water drop fall and splash into a glass of water. |
 |
液体下落(飞溅)(part 2)
Now that the liquid in the glass has been properly simulated, we can add that water drop that falls into the glass. |
 |
RealFlow 整合 This final lesson of the RealFlow Basics kit will focus on how to take your RealFlow meshes and particles back into your primary 3D package for lighting and rendering. |