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RealFlow与maya整合教程Digital Tutors RealFlow and Maya Integration
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RealFlow与maya整合教程Digital Tutors RealFlow and Maya Integration

商品编号: RealFlow与maya整合教程Digital Tutors RealFlow and Maya Integration
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商品简介: RealFlow与maya整合教程Digital Tutors RealFlow and Maya Integration 2CD
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Digital Tutors RealFlow and Maya Integration (RealFlow Maya整合教程:流体、粒子):
Digital-Tutors / RealFlow Training / RealFlow and Maya Integration 学习怎么使用两软件产生令人惊异效果。

本教程为RealFlow与Maya的整合教程,让两软件发挥各自的最大优势,设计出与众不同的流体与粒子效果!

模拟真实的粒子效果从来没有这样的简单。"Intermediate: RealFlow and maya Integration"是一个长度为4小时的教程。在这个教程中你将学到如何利用非常省时的技术来制作出照片级的液体效果和动态模拟效果。这个教程适合那些新手和比较有经验的并希望将RealFlow整合进其工作流程中的用户。这样你就可以很快的进入到教程的学习当中。此套教程的售价为US$69.99。

RealFlow是目前解决流体动力模拟的一套比较完全的解决方案。RF是两个独立运行的软件,通过插件再与动画制作软件相连,如MAX、MAYA等。RF制作思路是通过粒子模拟液体(气体等)的流动与碰撞,运算出正确的运动轨迹,再以质点与质点间产生平滑的多边形网格。保存序列文件后在3D软件中,如Maya中引入网格,从而达到完美的流体动画制作!RF可实现多种液体混合动画效果!

"Intermediate: RealFlow and Maya Integration" 教程技术聚焦于生长爆破流体粒子模拟技术来体现RealFlow以及Maya强有力的和未展现的特色技术。还应用到Maya的 mental ray渲染技术. Each interactive lesson is presented in clear and easy to follow steps, designed to save you time and increase your productivity. Popular topics covered in "Intermediate: RealFlow and Maya Integration" include: importing geometry from Maya to RealFlow, effectively using of Daemons in RealFlow, advanced mesh generation, keyframing in RealFlow, using particle and mesh loaders in Maya, exporting particles and meshes to Maya from RealFlow, scene setup in Maya, using mental ray materials, using Photons, caustics in mental ray, particle expressions, and several additional lessons designed to evolve your understanding of RealFlow and it's integration with Maya. 本教程应用到极多的两软件技术:动力学、几何学、高级网眼、keyframing、粒子、等等。。。

Introduction

This lesson will introduce you to the topics that will be covered over the span of this training kit.
Geometry Setup in Maya

In this first lesson we will explore the workflow that you will use when taking your geometry from Maya into RealFlow.
Splashing Water

Using the previously made geometry, we will create very realistic splashing water in RealFlow. With the particles behaving correctly, we can now create a nice mesh sequence for the water.
Rendering the Splash (part 1)

Now that the mesh has been generated from RealFlow, we will begin the process of rendering this splash using mental ray to achieve the look of photorealistic water.
Rendering the Splash (part 2)

Continuing from the previous lesson, we will finish the lighting and rendering of the water splash.
Sandman (part 1)

In this lesson we will begin setting up RealFlow to simulate particles that behave like dirt or sand to achieve the look of an object disintegrating into dust.
Sandman (part 2)

Now that the particles for the Sandman have been set up, we can focus on the way that they move, so we can create the appearance of a disintegrating object.
Sandman (part 3)

Continuing from the previous lesson, we will finish getting the sand particles to correctly disintegrate and break apart within RealFlow.
Sandman (part 4)

We are now ready to import the particles for the Sandman into Maya and use Expressions to mimic the appearance of sand by randomizing color values on each particle.
Sandman (part 5)

In the final part of this project we will give shadowing effects to the sand particles, as well as utilize the velocity data contained in each RealFlow particle to generate false motion-blur effects.
Splash to Logo (part 1)

In this lesson we will begin the initial Maya setup of making a drop of liquid fall to the ground and splash into the shape of a particular logo.
Splash to Logo (part 2)

Now that we have all the geometry prepared, we can import it into RealFlow and begin creating the falling water that will splash into the shape of the logo.

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Splash to Logo (part 3)

Continuing from the previous lesson, we will finalize the effect of the splash and export the resulting mesh into Maya for rendering.
Splash to Logo (part 4)

In this lesson we will bring the splashing logo mesh from RealFlow into Maya and begin the process of lighting this scene for the final render.
Splash to Logo (part 5)

Now that we have a good light setup in Maya, we will add the caustic effects and reflection attributes to the splashing liquid.
Liquid Text (part 1)

In the first part of this lesson we will focus on building the geometry for the letters in a way that will make it easier for us to fill them with liquid.
Liquid Text (part 2)

Now that the geometry for the text has been built, we can use RealFlow to fill the letters with liquid and complete the effect of liquid text.
Liquid Text (Part 3)

In this final lesson we will generate the meshes for the liquid text and use mental ray for Maya to generate the final rendered sequence of the liquid text.
Bonus Lesson: Splashing Tomatoes (part 1)

In the first part of this project we will use Maya to set up an animation of two tomatoes colliding with each other.
Bonus Lesson: Splashing Tomatoes (part 2)

Now that we have the moving geometry from Maya, we will use RealFlow to add splashing water that flies off the tomatoes when they collide.
Bonus Lesson: Splashing Tomatoes (part 3)

In the final part of this project we will take the RealFlow meshes back into Maya and use mental ray to achieve a photorealistic render.
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